Kain Osterholt: Projects


Educational Projects

Shoot! (2009)

Spirit of the Dragon pic Shoot! was a fast paced game development project at DePaul University. What would you do if you were asked to develop a game of choice from scratch with no engine or tools and the only real requirement is to do it using Java? First came panic then a lot of coding. After 9 weeks of relentless development my partner and I came up with Shoot!. The source code and presentations are all available on the website. This was my first full game in Java and the learning experience was interesting. I had no idea that Java has become so powerful over the years. Although we did manage to get things working well there was so much we had to hold back on.

Shoot! homepage

Spirit of the Dragon (2007)

Spirit of the Dragon pic This project was an experiment with the TorqueX game engine that resulted in a full blown 2D sidescroller created for a game that was only supposed to exist on paper. It was a school project involving the re-design of a game based on an already popular core mecanic (in this case, Mega Man II). The project was only supposed to involve a presentation and a paper but became a programming project in no time when my professor said we would get an A for developing part of the game. I threw it together in 2 weeks. If anyone wants to expand on it, feel free.

Download Spirit of the Dragon

Simulink Based Control Workstation (2005)

Simulink VR Robot This was my senior capstone project at Bradley University. It consisted of developing the system model for a robotic arm assembly and creating a closed loop controller to provide fast force-feedback control of the robot arm while also returning load information to the operator. I was also able to model the entire robot arm assembly in a VR scene that interfaces to Matlab's Sim Mechanics toolbox and allows you to view the system as it is controlled in real-time.

Go to the Simulink Workstation website