Shoot! (2009)

Shoot! was a fast paced game development project at DePaul University. What would you do if you were asked to develop a game of choice
from scratch with no engine or tools and the only real requirement is to do it using Java? First came panic then a lot of
coding. After 9 weeks of relentless development my partner and I came up with Shoot!. The source code and presentations are all
available on the website. This was my first full game in Java and the learning experience was interesting. I had no idea that Java
has become so powerful over the years. Although we did manage to get things working well there was so much we had to hold back on.
Shoot! homepage
Spirit of the Dragon (2007)

This project was an experiment with the TorqueX game engine that resulted in a full blown 2D sidescroller created for
a game that was only supposed to exist on paper. It was a school project involving the re-design of a game based on
an already popular core mecanic (in this case, Mega Man II). The project was only supposed to involve a presentation
and a paper but became a programming project in no time when my professor said we would get an A for developing
part of the game. I threw it together in 2 weeks. If anyone wants to expand on it, feel free.
Download Spirit of the Dragon
Simulink Based Control Workstation (2005)

This was my senior capstone project at Bradley University. It consisted of developing the system model
for a robotic arm assembly and creating a closed loop controller to provide fast force-feedback control of the
robot arm while also returning load information to the operator. I was also able to model the entire robot arm
assembly in a VR scene that interfaces to Matlab's Sim Mechanics toolbox and allows you to view the system as it
is controlled in real-time.
Go to the Simulink Workstation website